Engine |
The EngineApp type exposes the following members.
| Name | Description | |
|---|---|---|
| _DebugCapsLock | ||
| AfterFatalOperations | ||
| ApplicationType | ||
| ApplicationWindowHandle | ||
| Closing | ||
| Created | ||
| CreatedInsideEngineWindow | ||
| CustomCursorFileName | ||
| DefaultSoundChannelGroup | ||
| DrawSplashScreen | ||
| EnginePaused | ||
| EnginePausedFromOutsideEngineApp | ||
| EnginePauseWhenApplicationIsNotActive | ||
| EngineTime | Gets the current time in the engine. The engine time is updated once before a simulation step or before a frame update if it is an editor. | |
| EngineTimeScale | ||
| FPS | ||
| Instance | ||
| IsEditor | ||
| IsSimulation | ||
| MaxFPS | The ability to set the limit for maximal framerate. | |
| NeedExit | ||
| NeedSaveConfig | ||
| ProjectAssembly | ||
| RenderVideoToFileData | ||
| ShowCursor | ||
| VideoModeChanged | ||
| WindowedMode | ||
| WindowedModeSize |