RevoluteJoint Properties |
The RevoluteJoint type exposes the following members.
| Name | Description | |
|---|---|---|
| BodyA |
Get the first body attached to this joint.
(Inherited from Joint.) | |
| BodyB |
Get the second body attached to this joint.
(Inherited from Joint.) | |
| Breakpoint |
The Breakpoint simply indicates the maximum Value the JointError can be before it breaks.
The default value is float.MaxValue, which means it never breaks.
(Inherited from Joint.) | |
| CollideConnected |
Set this flag to true if the attached bodies should collide.
(Inherited from Joint.) | |
| JointAngle |
Get the current joint angle in radians.
| |
| JointSpeed |
Get the current joint angle speed in radians per second.
| |
| JointType |
Gets or sets the type of the joint.
(Inherited from Joint.) | |
| LimitEnabled |
Is the joint limit enabled?
| |
| LocalAnchorA |
The local anchor point on BodyA
| |
| LocalAnchorB |
The local anchor point on BodyB
| |
| LowerLimit |
Get the lower joint limit in radians.
| |
| MaxMotorTorque |
Get or set the maximum motor torque, usually in N-m.
| |
| MotorEnabled |
Is the joint motor enabled?
| |
| MotorImpulse |
Get or set the current motor impulse, usually in N-m.
| |
| MotorSpeed |
Get or set the motor speed in radians per second.
| |
| ReferenceAngle |
The referance angle computed as BodyB angle minus BodyA angle.
| |
| UpperLimit |
Get the upper joint limit in radians.
| |
| World |
Get the parent World of this joint. This is null if the joint is not attached.
(Inherited from Joint.) | |
| WorldAnchorA | (Overrides JointWorldAnchorA.) | |
| WorldAnchorB | (Overrides JointWorldAnchorB.) |