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PulleyJoint Properties

The PulleyJoint type exposes the following members.

Properties
  NameDescription
Public propertyBodyA
Get the first body attached to this joint.
(Inherited from Joint.)
Public propertyBodyB
Get the second body attached to this joint.
(Inherited from Joint.)
Public propertyBreakpoint
The Breakpoint simply indicates the maximum Value the JointError can be before it breaks. The default value is float.MaxValue, which means it never breaks.
(Inherited from Joint.)
Public propertyCollideConnected
Set this flag to true if the attached bodies should collide.
(Inherited from Joint.)
Public propertyCurrentLengthA
The current length between the anchor point on BodyA and WorldAnchorA
Public propertyCurrentLengthB
The current length between the anchor point on BodyB and WorldAnchorB
Public propertyJointType
Gets or sets the type of the joint.
(Inherited from Joint.)
Public propertyLengthA
Get the current length of the segment attached to body1.
Public propertyLengthB
Get the current length of the segment attached to body2.
Public propertyLocalAnchorA
The local anchor point on BodyA
Public propertyLocalAnchorB
The local anchor point on BodyB
Public propertyRatio
Get the pulley ratio.
Public propertyWorld
Get the parent World of this joint. This is null if the joint is not attached.
(Inherited from Joint.)
Public propertyWorldAnchorA
Get the first world anchor.
(Overrides JointWorldAnchorA.)
Public propertyWorldAnchorB
Get the second world anchor.
(Overrides JointWorldAnchorB.)
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