PulleyJoint Properties |
The PulleyJoint type exposes the following members.
| Name | Description | |
|---|---|---|
| BodyA |
Get the first body attached to this joint.
(Inherited from Joint.) | |
| BodyB |
Get the second body attached to this joint.
(Inherited from Joint.) | |
| Breakpoint |
The Breakpoint simply indicates the maximum Value the JointError can be before it breaks.
The default value is float.MaxValue, which means it never breaks.
(Inherited from Joint.) | |
| CollideConnected |
Set this flag to true if the attached bodies should collide.
(Inherited from Joint.) | |
| CurrentLengthA |
The current length between the anchor point on BodyA and WorldAnchorA
| |
| CurrentLengthB |
The current length between the anchor point on BodyB and WorldAnchorB
| |
| JointType |
Gets or sets the type of the joint.
(Inherited from Joint.) | |
| LengthA |
Get the current length of the segment attached to body1.
| |
| LengthB |
Get the current length of the segment attached to body2.
| |
| LocalAnchorA |
The local anchor point on BodyA
| |
| LocalAnchorB |
The local anchor point on BodyB
| |
| Ratio |
Get the pulley ratio.
| |
| World |
Get the parent World of this joint. This is null if the joint is not attached.
(Inherited from Joint.) | |
| WorldAnchorA |
Get the first world anchor.
(Overrides JointWorldAnchorA.) | |
| WorldAnchorB |
Get the second world anchor.
(Overrides JointWorldAnchorB.) |