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Joint Properties

The Joint type exposes the following members.

Properties
  NameDescription
Public propertyBodyA
Get the first body attached to this joint.
Public propertyBodyB
Get the second body attached to this joint.
Public propertyBreakpoint
The Breakpoint simply indicates the maximum Value the JointError can be before it breaks. The default value is float.MaxValue, which means it never breaks.
Public propertyCollideConnected
Set this flag to true if the attached bodies should collide.
Public propertyJointType
Gets or sets the type of the joint.
Public propertyWorld
Get the parent World of this joint. This is null if the joint is not attached.
Public propertyWorldAnchorA
Get the anchor point on bodyA in world coordinates. On some joints, this value indicate the anchor point within the world.
Public propertyWorldAnchorB
Get the anchor point on bodyB in world coordinates. On some joints, this value indicate the anchor point within the world.
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