The Joint type exposes the following members.
Get the first body attached to this joint.
Get the second body attached to this joint.
The Breakpoint simply indicates the maximum Value the JointError can be before it breaks. The default value is float.MaxValue, which means it never breaks.
Set this flag to true if the attached bodies should collide.
Gets or sets the type of the joint.
Get the parent World of this joint. This is null if the joint is not attached.
Get the anchor point on bodyA in world coordinates. On some joints, this value indicate the anchor point within the world.
Get the anchor point on bodyB in world coordinates. On some joints, this value indicate the anchor point within the world.