The DistanceJoint type exposes the following members.
Get the first body attached to this joint.(Inherited from Joint.)
Get the second body attached to this joint.(Inherited from Joint.)
The Breakpoint simply indicates the maximum Value the JointError can be before it breaks. The default value is float.MaxValue, which means it never breaks.(Inherited from Joint.)
Set this flag to true if the attached bodies should collide.(Inherited from Joint.)
The damping ratio. 0 = no damping, 1 = critical damping.
The mass-spring-damper frequency in Hertz. A value of 0 disables softness.
Gets or sets the type of the joint.(Inherited from Joint.)
The natural length between the anchor points. Manipulating the length can lead to non-physical behavior when the frequency is zero.
The local anchor point relative to bodyA's origin.
The local anchor point relative to bodyB's origin.
Get the parent World of this joint. This is null if the joint is not attached.(Inherited from Joint.)