Click or drag to resize

MeshAnimationAttachment Properties

The MeshAnimationAttachment type exposes the following members.

Properties
 NameDescription
Public propertyBiTangents Gets the vertex bitangent list.
Public propertyHasNormals Checks whether the attachment mesh overrides the vertex normals of its host mesh.
Public propertyHasTangentBasis Checks whether the attachment mesh overrides the vertex tangents and bitangents of its host mesh.
Public propertyHasVertices Checks whether the attachment mesh overrides the vertex positions of its host mesh.
Public propertyName Gets or sets the mesh animation name.
Public propertyNormals Gets the vertex normal list.
Public propertyTangents Gets the vertex tangent list.
Public propertyTextureCoordinateChannelCount Gets the number of valid texture coordinate channels contained in the mesh (list is not empty/not null). This can be a value between zero and the maximum texture coordinate count. Each individual channel should be the size of VertexCount.
Public propertyTextureCoordinateChannels Gets the array that contains each texture coordinate channel that override a specific channel in the host mesh, by default all are lists of zero (but can be set to null). Each index in the array corresponds to the texture coordinate channel. The length of the array corresponds to Assimp's maximum UV channel limit.
Public propertyVertexColorChannelCount Gets the number of valid vertex color channels contained in the mesh (list is not empty/not null). This can be a value between zero and the maximum vertex color count. Each individual channel should be the size of VertexCount.
Public propertyVertexColorChannels Gets the array that contains each vertex color channels that override a specific channel in the host mesh, by default all are lists of zero (but can be set to null). Each index in the array corresponds to the texture coordinate channel. The length of the array corresponds to Assimp's maximum vertex color channel limit.
Public propertyVertexCount Gets the number of vertices in this mesh. This is a replacement for the host mesh's vertex count. Likewise, a mesh attachment cannot add or remove per-vertex attributes, therefore the existance of vertex data will match the existance of data in the mesh.
Public propertyVertices Gets the vertex position list.
Public propertyWeight Gets or sets the weight of the mesh animation.
Top
See Also