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MeshAnimationAttachmentTextureCoordinateChannelCount Property

Gets the number of valid texture coordinate channels contained in the mesh (list is not empty/not null). This can be a value between zero and the maximum texture coordinate count. Each individual channel should be the size of VertexCount.

Namespace: Internal.Assimp
Assembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.2.1.0 (2026.2.1.0)
Syntax
C#
public int TextureCoordinateChannelCount { get; }

Property Value

Int32
See Also