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Bone Properties

The Bone type exposes the following members.

Properties
 NameDescription
Public propertyHasVertexWeights Gets if the bone has vertex weights - this should always be true.
Public propertyName Gets or sets the name of the bone.
Public propertyOffsetMatrix Gets or sets the matrix that transforms from bone space to mesh space in bind pose. This matrix describes the position of the mesh in the local space of this bone when the skeleton was bound. Thus it can be used directly to determine a desired vertex position, given the world-space transform of the bone when animated, and the position of the vertex in mesh space. It is sometimes called an inverse-bind matrix or inverse-bind pose matrix.
Public propertyVertexWeightCount Gets the number of vertex influences the bone contains.
Public propertyVertexWeights Gets the influence weights of this bone, by vertex index.
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