BoneOffsetMatrix Property |
Gets or sets the matrix that transforms from bone space to mesh space in bind pose. This matrix describes the
position of the mesh in the local space of this bone when the skeleton was bound. Thus it can be used directly to determine a desired vertex
position, given the world-space transform of the bone when animated, and the position of the vertex in mesh space.
It is sometimes called an inverse-bind matrix or inverse-bind pose matrix.
Namespace: Internal.AssimpAssembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.2.1.0 (2026.2.1.0)
Syntaxpublic Matrix4x4 OffsetMatrix { get; set; }Property Value
Matrix4x4
See Also