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RenderingEffect_IndirectLightingThickness Property

Constant thickness value of objects on the screen in world space. Is used to ignore occlusion past that thickness level, as if light can travel behind the object.

Namespace:  NeoAxis
Assembly:  NeoAxis.Core (in NeoAxis.Core.dll) Version: 2024.1.1.0 (2024.1.1.0)
Syntax
C#
public Reference<double> Thickness { get; set; }

Property Value

Type: ReferenceDouble
See Also