ViewportRenderingContextBindTexture(Int32, ImageComponent, TextureAddressingMode, FilterOption, FilterOption, FilterOption, TextureFlags, Boolean) Method |
Namespace: NeoAxisAssembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.1.1.0 (2026.1.1.0)
Syntaxpublic void BindTexture(
int textureUnit,
ImageComponent texture,
TextureAddressingMode addressingMode,
FilterOption filteringMin,
FilterOption filteringMag,
FilterOption filteringMip,
TextureFlags additionalFlags = TextureFlags.None,
bool disableAnisotropic = false
)
Parameters
- textureUnit Int32
-
- texture ImageComponent
-
- addressingMode TextureAddressingMode
-
- filteringMin FilterOption
-
- filteringMag FilterOption
-
- filteringMip FilterOption
-
- additionalFlags TextureFlags (Optional)
-
- disableAnisotropic Boolean (Optional)
-
See Also