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ViewportRenderingContextBindTexture(Int32, ImageComponent, TextureAddressingMode, FilterOption, FilterOption, FilterOption, TextureFlags, Boolean) Method


Namespace: NeoAxis
Assembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.1.1.0 (2026.1.1.0)
Syntax
C#
public void BindTexture(
	int textureUnit,
	ImageComponent texture,
	TextureAddressingMode addressingMode,
	FilterOption filteringMin,
	FilterOption filteringMag,
	FilterOption filteringMip,
	TextureFlags additionalFlags = TextureFlags.None,
	bool disableAnisotropic = false
)

Parameters

textureUnit  Int32
 
texture  ImageComponent
 
addressingMode  TextureAddressingMode
 
filteringMin  FilterOption
 
filteringMag  FilterOption
 
filteringMip  FilterOption
 
additionalFlags  TextureFlags  (Optional)
 
disableAnisotropic  Boolean  (Optional)
 
See Also