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ScenePhysicsWorldClassCreateRigidBody Method

Namespace:  NeoAxis
Assembly:  NeoAxis.Core (in NeoAxis.Core.dll) Version: 2023.1.2.0 (2023.1.2.0)
Syntax
C#
public ScenePhysicsWorldClassBody CreateRigidBody(
	ScenePhysicsWorldClassShape shape,
	bool shapeAutoDestroy,
	Object owner,
	PhysicsMotionType motionType,
	float linearDamping,
	float angularDamping,
	ref Vector3 position,
	ref QuaternionF rotation,
	bool activate,
	float mass,
	bool centerOfMassManual,
	ref Vector3F centerOfMassPosition,
	ref Vector3F inertiaTensorFactor,
	PhysicsMotionQuality motionQuality
)

Parameters

shape
Type: NeoAxisScenePhysicsWorldClassShape
shapeAutoDestroy
Type: SystemBoolean
owner
Type: SystemObject
motionType
Type: NeoAxisPhysicsMotionType
linearDamping
Type: SystemSingle
angularDamping
Type: SystemSingle
position
Type: NeoAxisVector3
rotation
Type: NeoAxisQuaternionF
activate
Type: SystemBoolean
mass
Type: SystemSingle
centerOfMassManual
Type: SystemBoolean
centerOfMassPosition
Type: NeoAxisVector3F
inertiaTensorFactor
Type: NeoAxisVector3F
motionQuality
Type: NeoAxisPhysicsMotionQuality

Return Value

Type: ScenePhysicsWorldClassBody
See Also