| Matrix4LookAt Method (Vector3, Vector3, Vector3, Matrix4) | 
 
            Creates a look-at matrix.
            
 
    Namespace: 
   NeoAxis
    Assembly:
   NeoAxis.Core (in NeoAxis.Core.dll) Version: 2024.1.1.0 (2024.1.1.0)
 Syntax
Syntaxpublic static void LookAt(
	ref Vector3 eye,
	ref Vector3 dir,
	ref Vector3 up,
	out Matrix4 result
)
Parameters
- eye
- Type: NeoAxisVector3
 Eye (camera) position in world space.
- dir
- Type: NeoAxisVector3
 Target position in world space.
- up
- Type: NeoAxisVector3
 Up vector in world space.
- result
- Type: NeoAxisMatrix4
 When the method completes, contains the instance of Matrix4 that transforms world space to camera space.
 See Also
See Also