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DistanceJoint Constructor

This requires defining an anchor point on both bodies and the non-zero length of the distance joint. If you don't supply a length, the local anchor points is used so that the initial configuration can violate the constraint slightly. This helps when saving and loading a game. Warning Do not use a zero or short length.

Namespace:  Internal.tainicom.Aether.Physics2D.Dynamics.Joints
Assembly:  NeoAxis.Core (in NeoAxis.Core.dll) Version: 2022.1.1.0 (2022.1.1.0)
Syntax
See Also