ContactSolverWorldManifoldInitialize Method |
Evaluate the manifold with supplied transforms. This assumes
modest motion from the original state. This does not change the
point count, impulses, etc. The radii must come from the Shapes
that generated the manifold.
Namespace: Internal.tainicom.Aether.Physics2D.Dynamics.ContactsAssembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.1.1.0 (2026.1.1.0)
Syntaxpublic static void Initialize(
ref Manifold manifold,
ref Transform xfA,
float radiusA,
ref Transform xfB,
float radiusB,
out Vector2 normal,
out FixedArray2<Vector2> points
)
Parameters
- manifold Manifold
- The manifold.
- xfA Transform
- The transform for A.
- radiusA Single
- The radius for A.
- xfB Transform
- The transform for B.
- radiusB Single
- The radius for B.
- normal Vector2
- World vector pointing from A to B
- points FixedArray2Vector2
- Torld contact point (point of intersection).
See Also