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BodySetTransformIgnoreContacts Method

For teleporting a body without considering new contacts immediately. Warning: This method is locked during callbacks.

Namespace: Internal.tainicom.Aether.Physics2D.Dynamics
Assembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.1.1.0 (2026.1.1.0)
Syntax
C#
public void SetTransformIgnoreContacts(
	ref Vector2 position,
	float angle
)

Parameters

position  Vector2
The position.
angle  Single
The angle.
Exceptions
ExceptionCondition
InvalidOperationExceptionThrown when the world is Locked/Stepping.
See Also