BodySetTransformIgnoreContacts Method |
For teleporting a body without considering new contacts immediately.
Warning: This method is locked during callbacks.
Namespace: Internal.tainicom.Aether.Physics2D.DynamicsAssembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.1.1.0 (2026.1.1.0)
Syntaxpublic void SetTransformIgnoreContacts(
ref Vector2 position,
float angle
)
Parameters
- position Vector2
- The position.
- angle Single
- The angle.
Exceptions
See Also