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RealExplosionActivate Method

Activate the explosion at the specified position.

Namespace: Internal.tainicom.Aether.Physics2D.Common.PhysicsLogic
Assembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.1.1.0 (2026.1.1.0)
Syntax
C#
public Dictionary<Fixture, Vector2> Activate(
	Vector2 pos,
	float radius,
	float maxForce
)

Parameters

pos  Vector2
The position where the explosion happens
radius  Single
The explosion radius
maxForce  Single
The explosion force at the explosion point (then is inversely proportional to the square of the distance)

Return Value

DictionaryFixture, Vector2
A list of bodies and the amount of force that was applied to them.
See Also