RealExplosionActivate Method |
Activate the explosion at the specified position.
Namespace: Internal.tainicom.Aether.Physics2D.Common.PhysicsLogicAssembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.1.1.0 (2026.1.1.0)
Syntaxpublic Dictionary<Fixture, Vector2> Activate(
Vector2 pos,
float radius,
float maxForce
)
Parameters
- pos Vector2
- The position where the explosion happens
- radius Single
- The explosion radius
- maxForce Single
- The explosion force at the explosion point (then is inversely proportional to the square of the distance)
Return Value
DictionaryFixture,
Vector2A list of bodies and the amount of force that was applied to them.
See Also