TextureOverrideInternal(Int32, Int32, Int32, TextureFormat, TextureFlags) Method |
Override internal texture by creating a new 2D texture.
Namespace: Internal.SharpBgfxAssembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.1.1.0 (2026.1.1.0)
Syntaxpublic IntPtr OverrideInternal(
int width,
int height,
int mipCount,
TextureFormat format,
TextureFlags flags = TextureFlags.None
)
Parameters
- width Int32
- The width of the texture.
- height Int32
- The height of the texture.
- mipCount Int32
- The number of mip levels.
- format TextureFormat
- The format of the texture data.
- flags TextureFlags (Optional)
- Flags that control texture behavior.
Return Value
IntPtr
Native API pointer to the texture. If result is
Zero, the texture is not yet
created from the main thread.
See Also