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TextureBlitTo(UInt16, Texture, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32) Method

Blits the contents of the texture to another texture.

Namespace: Internal.SharpBgfx
Assembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.1.1.0 (2026.1.1.0)
Syntax
C#
public void BlitTo(
	ushort viewId,
	Texture dest,
	int destMip,
	int destX,
	int destY,
	int destZ,
	int sourceMip = 0,
	int sourceX = 0,
	int sourceY = 0,
	int sourceZ = 0,
	int width = 65535,
	int height = 65535,
	int depth = 65535
)

Parameters

viewId  UInt16
The view in which the blit will be ordered.
dest  Texture
The destination texture.
destMip  Int32
The destination mip level.
destX  Int32
The destination X position.
destY  Int32
The destination Y position.
destZ  Int32
The destination Z position.
sourceMip  Int32  (Optional)
The source mip level.
sourceX  Int32  (Optional)
The source X position.
sourceY  Int32  (Optional)
The source Y position.
sourceZ  Int32  (Optional)
The source Z position.
width  Int32  (Optional)
The width of the region to blit.
height  Int32  (Optional)
The height of the region to blit.
depth  Int32  (Optional)
The depth of the region to blit.
Remarks
The destination texture must be created with the BlitDestination flag.
See Also