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TextureBlitTo(UInt16, Texture, Int32, Int32, Int32, Int32, Int32, Int32) Method

Blits the contents of the texture to another texture.

Namespace: Internal.SharpBgfx
Assembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.1.1.0 (2026.1.1.0)
Syntax
C#
public void BlitTo(
	ushort viewId,
	Texture dest,
	int destX,
	int destY,
	int sourceX = 0,
	int sourceY = 0,
	int width = 65535,
	int height = 65535
)

Parameters

viewId  UInt16
The view in which the blit will be ordered.
dest  Texture
The destination texture.
destX  Int32
The destination X position.
destY  Int32
The destination Y position.
sourceX  Int32  (Optional)
The source X position.
sourceY  Int32  (Optional)
The source Y position.
width  Int32  (Optional)
The width of the region to blit.
height  Int32  (Optional)
The height of the region to blit.
Remarks
The destination texture must be created with the BlitDestination flag.
See Also