TriangulateConvexPartition Method |
Namespace: Internal.Physics2D.Common.DecompositionAssembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.2.1.0 (2026.2.1.0)
Syntaxpublic static List<Vertices> ConvexPartition(
Vertices vertices,
TriangulationAlgorithm algorithm,
bool discardAndFixInvalid = true,
float tolerance = 0.001f,
bool skipSanityChecks = false
)
Parameters
- vertices Vertices
-
- algorithm TriangulationAlgorithm
-
- discardAndFixInvalid Boolean (Optional)
-
- tolerance Single (Optional)
-
- skipSanityChecks Boolean (Optional)
-
Set this to true to skip sanity checks in the engine. This will speed up the
tools by removing the overhead of the checks, but you will need to handle checks
yourself where it is needed.
Return Value
ListVertices
See Also