Triangulation |
public enum TriangulationAlgorithm
| Member name | Value | Description |
|---|---|---|
| Earclip | 0 | Convex decomposition algorithm using ear clipping Properties: - Only works on simple polygons. - Does not support holes. - Running time is O(n^2), n = number of vertices. |
| Bayazit | 1 | Convex decomposition algorithm created by Mark Bayazit (http://mnbayazit.com/) Properties: - Tries to decompose using polygons instead of triangles. - Tends to produce optimal results with low processing time. - Running time is O(nr), n = number of vertices, r = reflex vertices. - Does not support holes. |
| Flipcode | 2 | Convex decomposition algorithm created by unknown Properties: - No support for holes - Very fast - Only works on simple polygons - Only works on counter clockwise polygons |
| Seidel | 3 | Convex decomposition algorithm created by Raimund Seidel Properties: - Decompose the polygon into trapezoids, then triangulate. - To use the trapezoid data, use ConvexPartitionTrapezoid() - Generate a lot of garbage due to incapsulation of the Poly2Tri library. - Running time is O(n log n), n = number of vertices. - Running time is almost linear for most simple polygons. - Does not care about winding order. |
| SeidelTrapezoids | 4 | |
| Delauny | 5 | 2D constrained Delaunay triangulation algorithm. Based on the paper "Sweep-line algorithm for constrained Delaunay triangulation" by V. Domiter and and B. Zalik Properties: - Creates triangles with a large interior angle. - Supports holes - Generate a lot of garbage due to incapsulation of the Poly2Tri library. - Running time is O(n^2), n = number of vertices. - Does not care about winding order. |