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MeshHasTextureCoords Method

Checks if the mesh has texture coordinates for the specified channel. This returns false if the list is null or empty. The channel, if it exists, should contain the same number of entries as VertexCount.

Namespace: Internal.Assimp
Assembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.2.1.0 (2026.2.1.0)
Syntax
C#
public bool HasTextureCoords(
	int channelIndex
)

Parameters

channelIndex  Int32
Channel index

Return Value

Boolean
True if texture coordinates are present in the channel.
See Also