MeshHasTextureCoords Method |
Checks if the mesh has texture coordinates for the specified channel. This returns false if the list
is null or empty. The channel, if it exists, should contain the same number of entries as
VertexCount.
Namespace: Internal.AssimpAssembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.2.1.0 (2026.2.1.0)
Syntaxpublic bool HasTextureCoords(
int channelIndex
)
Parameters
- channelIndex Int32
- Channel index
Return Value
BooleanTrue if texture coordinates are present in the channel.
See Also