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AiMeshMorphAnim Fields

The AiMeshMorphAnim type exposes the following members.

Fields
 NameDescription
Public fieldKeys aiMeshMorphKey*, key frames of the animation.
Public fieldName aiString, the name of the mesh to be animated. Empty strings are not allowed, animated meshes need to be named (not necessarily uniquely, the name can basically serve as a wildcard to select a group of meshes with similar animation setup).
Public fieldNumKeys unsigned int, number of key frames. Must be at least one.
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