Ai |
The AiMeshMorphAnim type exposes the following members.
| Name | Description | |
|---|---|---|
| Keys | aiMeshMorphKey*, key frames of the animation. | |
| Name | aiString, the name of the mesh to be animated. Empty strings are not allowed, animated meshes need to be named (not necessarily uniquely, the name can basically serve as a wildcard to select a group of meshes with similar animation setup). | |
| NumKeys | unsigned int, number of key frames. Must be at least one. |