AiMeshMorphAnimName Field |
aiString, the name of the mesh to be animated. Empty strings are not allowed, animated meshes need to be named (not necessarily uniquely,
the name can basically serve as a wildcard to select a group of meshes with similar animation setup).
Namespace: Internal.Assimp.UnmanagedAssembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.2.1.0 (2026.2.1.0)
Syntax
See Also