WeaponType Events |
The WeaponType type exposes the following members.
| Name | Description | |
|---|---|---|
| AddedToParent |
Occurs when a component is added to the parent.
(Inherited from Component.) | |
| CloneEvent |
Occurs when object is cloned.
(Inherited from Component.) | |
| CloneSupportChanged |
Occurs after changing value of CloneSupport property.
(Inherited from Component.) | |
| ComponentAdded |
Occurs when a child component is added.
(Inherited from Component.) | |
| ComponentRemoved |
Occurs when a child component is removed.
(Inherited from Component.) | |
| ComponentsChanged |
Occurs when the set of children is changed.
(Inherited from Component.) | |
| DisabledEvent |
Occurs when the object is disabled from a hierarchy of the components or is disabled. See also EnabledInHierarchy property.
(Inherited from Component.) | |
| DisabledInSimulation |
Occurs when the object is detached from a hierarchy of the components or is disabled. The method is called only in simulation application. See also EnabledInHierarchy property.
(Inherited from Component.) | |
| DisplayInEditorChanged |
Occurs when value of DisplayInEditor property is changed.
(Inherited from Component.) | |
| DisposeEvent |
Occurs when the object is disposed.
(Inherited from Component.) | |
| EnabledChanged |
Occurs when the Enabled property value changes.
(Inherited from Component.) | |
| EnabledEvent |
Occurs when the object is attached to a hierarchy of the components and is enabled. See also EnabledInHierarchy property.
(Inherited from Component.) | |
| EnabledInHierarchyChanged |
Occurs when the EnabledInHierarchy property value changes.
(Inherited from Component.) | |
| EnabledInSimulation |
Occurs when the object is attached to a hierarchy of the components and is enabled. The method is called only in simulation application. See also EnabledInHierarchy property.
(Inherited from Component.) | |
| HandguardFarChanged | Occurs when the HandguardFar property value changes. | |
| HandguardNearChanged | Occurs when the HandguardNear property value changes. | |
| IdleAnimationChanged | Occurs when the IdleAnimation property value changes. | |
| InventoryImageChanged | Occurs when the InventoryImage property value changes. | |
| LoadEvent |
Occurs during object loading.
(Inherited from Component.) | |
| MeshChanged | Occurs when the Mesh property value changes. | |
| MetadataGetMemberBySignatureEvent |
Occurs when the object metadata member is received by name.
(Inherited from Component.) | |
| MetadataGetMembersEvent |
Occurs upon receipt of the object's metadata members.
(Inherited from Component.) | |
| MetadataGetMembersFilterEvent |
Occurs when filtering receive members of the object metadata.
(Inherited from Component.) | |
| Mode1BulletCountChanged | Occurs when the Mode1BulletCount property value changes. | |
| Mode1BulletDispersionAngleChanged | Occurs when the Mode1BulletDispersionAngle property value changes. | |
| Mode1BulletSpeedChanged | Occurs when the Mode1BulletSpeed property value changes. | |
| Mode1BulletTransformChanged | Occurs when the Mode1BulletTransform property value changes. | |
| Mode1BulletTypeChanged | Occurs when the Mode1BulletType property value changes. | |
| Mode1EnabledChanged | Occurs when the Mode1Enabled property value changes. | |
| Mode1FireAnimationChanged | Occurs when the Mode1FireAnimation property value changes. | |
| Mode1FireAnimationSpeedChanged | Occurs when the Mode1FireAnimationSpeed property value changes. | |
| Mode1FireMuzzleFlashParticleChanged | Occurs when the Mode1FireMuzzleFlashParticle property value changes. | |
| Mode1FireSoundChanged | Occurs when the Mode1FireSound property value changes. | |
| Mode1FiringBeginSoundChanged | Occurs when the Mode1FiringBeginSound property value changes. | |
| Mode1FiringDistanceChanged | Occurs when the Mode1FiringDistance property value changes. | |
| Mode1FiringFireTimeChanged | Occurs when the Mode1FiringFireTime property value changes. | |
| Mode1FiringTotalTimeChanged | Occurs when the Mode1FiringTotalTime property value changes. | |
| Mode1MaxRecoilOffsetChanged | Occurs when the Mode1MaxRecoilOffset property value changes. | |
| Mode1MaxRecoilOffsetTimeChanged | Occurs when the Mode1MaxRecoilOffsetTime property value changes. | |
| Mode1MeleeCollisionDetectionMethodChanged | Occurs when the Mode1MeleeCollisionDetectionMethod property value changes. | |
| Mode1MeleeCollisionSoundChanged | Occurs when the Mode1MeleeCollisionSound property value changes. | |
| Mode1MeleeCollisionVolumeChanged | Occurs when the Mode1MeleeCollisionVolume property value changes. | |
| Mode1MeleeDamageChanged | Occurs when the Mode1MeleeDamage property value changes. | |
| Mode1MeleeImpulseChanged | Occurs when the Mode1MeleeImpulse property value changes. | |
| Mode1StopMovementWhenFiringChanged | Occurs when the Mode1StopMovementWhenFiring property value changes. | |
| Mode2BulletCountChanged | Occurs when the Mode2BulletCount property value changes. | |
| Mode2BulletDispersionAngleChanged | Occurs when the Mode2BulletDispersionAngle property value changes. | |
| Mode2BulletSpeedChanged | Occurs when the Mode2BulletSpeed property value changes. | |
| Mode2BulletTransformChanged | Occurs when the Mode2BulletTransform property value changes. | |
| Mode2BulletTypeChanged | Occurs when the Mode2BulletType property value changes. | |
| Mode2EnabledChanged | Occurs when the Mode2Enabled property value changes. | |
| Mode2FireAnimationChanged | Occurs when the Mode2FireAnimation property value changes. | |
| Mode2FireAnimationSpeedChanged | Occurs when the Mode2FireAnimationSpeed property value changes. | |
| Mode2FireMuzzleFlashParticleChanged | Occurs when the Mode2FireMuzzleFlashParticle property value changes. | |
| Mode2FireSoundChanged | Occurs when the Mode2FireSound property value changes. | |
| Mode2FiringBeginSoundChanged | Occurs when the Mode2FiringBeginSound property value changes. | |
| Mode2FiringDistanceChanged | Occurs when the Mode2FiringDistance property value changes. | |
| Mode2FiringFireTimeChanged | Occurs when the Mode2FiringFireTime property value changes. | |
| Mode2FiringTotalTimeChanged | Occurs when the Mode2FiringTotalTime property value changes. | |
| Mode2MaxRecoilOffsetChanged | Occurs when the Mode2MaxRecoilOffset property value changes. | |
| Mode2MaxRecoilOffsetTimeChanged | Occurs when the Mode2MaxRecoilOffsetTime property value changes. | |
| Mode2MeleeCollisionDetectionMethodChanged | Occurs when the Mode2MeleeCollisionDetectionMethod property value changes. | |
| Mode2MeleeCollisionSoundChanged | Occurs when the Mode2MeleeCollisionSound property value changes. | |
| Mode2MeleeCollisionVolumeChanged | Occurs when the Mode2MeleeCollisionVolume property value changes. | |
| Mode2MeleeDamageChanged | Occurs when the Mode2MeleeDamage property value changes. | |
| Mode2MeleeImpulseChanged | Occurs when the Mode2MeleeImpulse property value changes. | |
| Mode2StopMovementWhenFiringChanged | Occurs when the Mode2StopMovementWhenFiring property value changes. | |
| NameChanged |
Occurs when component name is changed.
(Inherited from Component.) | |
| NetworkModeChanged | Occurs when the NetworkMode property value changes. (Inherited from Component.) | |
| PistolGripBottomChanged | Occurs when the PistolGripBottom property value changes. | |
| PistolGripTopChanged | Occurs when the PistolGripTop property value changes. | |
| PreloadResourcesEvent |
Occurs when preloading the resources used by the object.
(Inherited from Component.) | |
| ReceiveNetworkMessageFromClient | (Inherited from Component.) | |
| ReceiveNetworkMessageFromServer | (Inherited from Component.) | |
| RemovedFromParent |
Occurs when a component is removed from the parent.
(Inherited from Component.) | |
| SaveEvent |
Occurs during object saving.
(Inherited from Component.) | |
| SaveSupportChanged |
Occurs after changing value of SaveSupport property.
(Inherited from Component.) | |
| ScreenLabelChanged | Occurs when the ScreenLabel property value changes. (Inherited from Component.) | |
| SimulationStep |
Occurs during the simulation step.
(Inherited from Component.) | |
| SimulationStepClient |
Occurs during the simulation step.
(Inherited from Component.) | |
| UpdateEvent |
Occurs during the update process of all objects.
(Inherited from Component.) | |
| WayToUseChanged | Occurs when the WayToUse property value changes. |