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WeaponType Events

The WeaponType type exposes the following members.

Events
 NameDescription
Public eventAddedToParent Occurs when a component is added to the parent.
(Inherited from Component)
Public eventCloneEvent Occurs when object is cloned.
(Inherited from Component)
Public eventCloneSupportChanged Occurs after changing value of CloneSupport property.
(Inherited from Component)
Public eventComponentAdded Occurs when a child component is added.
(Inherited from Component)
Public eventComponentRemoved Occurs when a child component is removed.
(Inherited from Component)
Public eventComponentsChanged Occurs when the set of children is changed.
(Inherited from Component)
Public eventDisabledEvent Occurs when the object is disabled from a hierarchy of the components or is disabled. See also EnabledInHierarchy property.
(Inherited from Component)
Public eventDisabledInSimulation Occurs when the object is detached from a hierarchy of the components or is disabled. The method is called only in simulation application. See also EnabledInHierarchy property.
(Inherited from Component)
Public eventDisplayInEditorChanged Occurs when value of DisplayInEditor property is changed.
(Inherited from Component)
Public eventDisposeEvent Occurs when the object is disposed.
(Inherited from Component)
Public eventEnabledChanged Occurs when the Enabled property value changes.
(Inherited from Component)
Public eventEnabledEvent Occurs when the object is attached to a hierarchy of the components and is enabled. See also EnabledInHierarchy property.
(Inherited from Component)
Public eventEnabledInHierarchyChanged Occurs when the EnabledInHierarchy property value changes.
(Inherited from Component)
Public eventEnabledInSimulation Occurs when the object is attached to a hierarchy of the components and is enabled. The method is called only in simulation application. See also EnabledInHierarchy property.
(Inherited from Component)
Public eventHandguardFarChangedOccurs when the HandguardFar property value changes.
Public eventHandguardNearChangedOccurs when the HandguardNear property value changes.
Public eventIdleAnimationChangedOccurs when the IdleAnimation property value changes.
Public eventInventoryImageChangedOccurs when the InventoryImage property value changes.
Public eventLoadEvent Occurs during object loading.
(Inherited from Component)
Public eventMeshChangedOccurs when the Mesh property value changes.
Public eventMetadataGetMemberBySignatureEvent Occurs when the object metadata member is received by name.
(Inherited from Component)
Public eventMetadataGetMembersEvent Occurs upon receipt of the object's metadata members.
(Inherited from Component)
Public eventMetadataGetMembersFilterEvent Occurs when filtering receive members of the object metadata.
(Inherited from Component)
Public eventMode1BulletCountChangedOccurs when the Mode1BulletCount property value changes.
Public eventMode1BulletDispersionAngleChangedOccurs when the Mode1BulletDispersionAngle property value changes.
Public eventMode1BulletSpeedChangedOccurs when the Mode1BulletSpeed property value changes.
Public eventMode1BulletTransformChangedOccurs when the Mode1BulletTransform property value changes.
Public eventMode1BulletTypeChangedOccurs when the Mode1BulletType property value changes.
Public eventMode1EnabledChangedOccurs when the Mode1Enabled property value changes.
Public eventMode1FireAnimationChangedOccurs when the Mode1FireAnimation property value changes.
Public eventMode1FireAnimationSpeedChangedOccurs when the Mode1FireAnimationSpeed property value changes.
Public eventMode1FireMuzzleFlashParticleChangedOccurs when the Mode1FireMuzzleFlashParticle property value changes.
Public eventMode1FireSoundChangedOccurs when the Mode1FireSound property value changes.
Public eventMode1FiringBeginSoundChangedOccurs when the Mode1FiringBeginSound property value changes.
Public eventMode1FiringDistanceChangedOccurs when the Mode1FiringDistance property value changes.
Public eventMode1FiringFireTimeChangedOccurs when the Mode1FiringFireTime property value changes.
Public eventMode1FiringTotalTimeChangedOccurs when the Mode1FiringTotalTime property value changes.
Public eventMode1MaxRecoilOffsetChangedOccurs when the Mode1MaxRecoilOffset property value changes.
Public eventMode1MaxRecoilOffsetTimeChangedOccurs when the Mode1MaxRecoilOffsetTime property value changes.
Public eventMode1MeleeCollisionDetectionMethodChangedOccurs when the Mode1MeleeCollisionDetectionMethod property value changes.
Public eventMode1MeleeCollisionSoundChangedOccurs when the Mode1MeleeCollisionSound property value changes.
Public eventMode1MeleeCollisionVolumeChangedOccurs when the Mode1MeleeCollisionVolume property value changes.
Public eventMode1MeleeDamageChangedOccurs when the Mode1MeleeDamage property value changes.
Public eventMode1MeleeImpulseChangedOccurs when the Mode1MeleeImpulse property value changes.
Public eventMode1RecoilForceChangedOccurs when the Mode1RecoilForce property value changes.
Public eventMode1StopMovementWhenFiringChangedOccurs when the Mode1StopMovementWhenFiring property value changes.
Public eventMode2BulletCountChangedOccurs when the Mode2BulletCount property value changes.
Public eventMode2BulletDispersionAngleChangedOccurs when the Mode2BulletDispersionAngle property value changes.
Public eventMode2BulletSpeedChangedOccurs when the Mode2BulletSpeed property value changes.
Public eventMode2BulletTransformChangedOccurs when the Mode2BulletTransform property value changes.
Public eventMode2BulletTypeChangedOccurs when the Mode2BulletType property value changes.
Public eventMode2EnabledChangedOccurs when the Mode2Enabled property value changes.
Public eventMode2FireAnimationChangedOccurs when the Mode2FireAnimation property value changes.
Public eventMode2FireAnimationSpeedChangedOccurs when the Mode2FireAnimationSpeed property value changes.
Public eventMode2FireMuzzleFlashParticleChangedOccurs when the Mode2FireMuzzleFlashParticle property value changes.
Public eventMode2FireSoundChangedOccurs when the Mode2FireSound property value changes.
Public eventMode2FiringBeginSoundChangedOccurs when the Mode2FiringBeginSound property value changes.
Public eventMode2FiringDistanceChangedOccurs when the Mode2FiringDistance property value changes.
Public eventMode2FiringFireTimeChangedOccurs when the Mode2FiringFireTime property value changes.
Public eventMode2FiringTotalTimeChangedOccurs when the Mode2FiringTotalTime property value changes.
Public eventMode2MaxRecoilOffsetChangedOccurs when the Mode2MaxRecoilOffset property value changes.
Public eventMode2MaxRecoilOffsetTimeChangedOccurs when the Mode2MaxRecoilOffsetTime property value changes.
Public eventMode2MeleeCollisionDetectionMethodChangedOccurs when the Mode2MeleeCollisionDetectionMethod property value changes.
Public eventMode2MeleeCollisionSoundChangedOccurs when the Mode2MeleeCollisionSound property value changes.
Public eventMode2MeleeCollisionVolumeChangedOccurs when the Mode2MeleeCollisionVolume property value changes.
Public eventMode2MeleeDamageChangedOccurs when the Mode2MeleeDamage property value changes.
Public eventMode2MeleeImpulseChangedOccurs when the Mode2MeleeImpulse property value changes.
Public eventMode2RecoilForceChangedOccurs when the Mode2RecoilForce property value changes.
Public eventMode2StopMovementWhenFiringChangedOccurs when the Mode2StopMovementWhenFiring property value changes.
Public eventNameChanged Occurs when component name is changed.
(Inherited from Component)
Public eventNetworkModeChangedOccurs when the NetworkMode property value changes.
(Inherited from Component)
Public eventPistolGripBottomChangedOccurs when the PistolGripBottom property value changes.
Public eventPistolGripTopChangedOccurs when the PistolGripTop property value changes.
Public eventPreloadResourcesEvent Occurs when preloading the resources used by the object.
(Inherited from Component)
Public eventReceiveNetworkMessageFromClient
(Inherited from Component)
Public eventReceiveNetworkMessageFromServer
(Inherited from Component)
Public eventRemovedFromParent Occurs when a component is removed from the parent.
(Inherited from Component)
Public eventSaveEvent Occurs during object saving.
(Inherited from Component)
Public eventSaveSupportChanged Occurs after changing value of SaveSupport property.
(Inherited from Component)
Public eventScreenLabelChangedOccurs when the ScreenLabel property value changes.
(Inherited from Component)
Public eventSimulationStep Occurs during the simulation step.
(Inherited from Component)
Public eventSimulationStepClient Occurs during the simulation step.
(Inherited from Component)
Public eventUpdateEvent Occurs during the update process of all objects.
(Inherited from Component)
Public eventWayToUseChangedOccurs when the WayToUse property value changes.
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See Also