Building |
NeoAxis Engine includes a building constructor. This component Building is an instance of building in the scene.

You can start from the example scene: Samples\Starter Content\Scenes\Buildings.scene

| Name | Description |
|---|---|
| Building Type | The type of the building. |
| Size | The size of the building in cells. |
| Collision Mode | The collision mode of the building. |
| Occluder | Whether to object should be used as an occluder for occlusion culling. |
| Culling By Camera Direction | Whether to cull visibility by the camera direction. |
| Seed | The random seed number for the building generator. |