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Building TypeManual / Addons / Building / BuildingBuilding Element



NeoAxis Engine includes a building constructor. This component Building is an instance of building in the scene.

How to use
  • Buildings are customizable by using Building Type and Building Element components. The building can be configured by children components or by a reference to the building type.
  • To manage all buildings in the scene Building Manager is used.
  • "Content\Constructors\Buildings" folder contains a basic example and a configured building type.

You can start from the example scene: Samples\Starter Content\Scenes\Buildings.scene

Name Description
Building Type The type of the building.
Size The size of the building in cells.
Collision Mode The collision mode of the building.
Occluder Whether to object should be used as an occluder for occlusion culling.
Culling By Camera Direction Whether to cull visibility by the camera direction.
Seed The random seed number for the building generator.
See also
Building TypeBuilding Element