Match |
public class MatchSceneServer : IDisposable
The MatchSceneServer type exposes the following members.
| Name | Description | |
|---|---|---|
| MatchSceneServer | Initializes a new instance of the MatchSceneServer class |
| Name | Description | |
|---|---|---|
| Created | ||
| CurrentTime | ||
| Scene | ||
| ServerNode | ||
| ServerPort | ||
| StartTime |
| Name | Description | |
|---|---|---|
| Create | Creates a new game instance with the specified scene configuration and number of players. | |
| Dispose | Releases all resources used by the current instance. | |
| Equals | Determines whether the specified object is equal to the current object. (Inherited from Object) | |
| Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object) | |
| GetClientData | ||
| GetHashCode | Serves as the default hash function. (Inherited from Object) | |
| GetType | Gets the Type of the current instance. (Inherited from Object) | |
| MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object) | |
| Reset | ||
| ToString | Returns a string that represents the current object. (Inherited from Object) | |
| Update | Advances the simulation state and sends updated car positions to all connected clients based on the provided match data. |
| Name | Description | |
|---|---|---|
| ClientConnected | ||
| ClientDisconnected |
| Name | Description | |
|---|---|---|
| MethodInvoke |
Calls the object method by name.
(Defined by ObjectEx) | |
| PropertyGet |
Gets the value of the object property by name.
(Defined by ObjectEx) | |
| PropertyGetT |
Gets the value of the object property by name.
(Defined by ObjectEx) | |
| PropertySet |
Sets the value of the object property by name.
(Defined by ObjectEx) |