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MatchSceneServer Class

A server class that manages and synchronizes the scene of the match.
Inheritance Hierarchy
SystemObject
  NeoAxis.CloudMatchSceneServer

Namespace: NeoAxis.Cloud
Assembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.2.1.0 (2026.2.1.0)
Syntax
C#
public class MatchSceneServer : IDisposable

The MatchSceneServer type exposes the following members.

Constructors
 NameDescription
Public methodMatchSceneServerInitializes a new instance of the MatchSceneServer class
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Properties
Methods
 NameDescription
Public methodCreate Creates a new game instance with the specified scene configuration and number of players.
Public methodDispose Releases all resources used by the current instance.
Public methodEqualsDetermines whether the specified object is equal to the current object.
(Inherited from Object)
Protected methodFinalizeAllows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object)
Public methodGetClientData 
Public methodGetHashCodeServes as the default hash function.
(Inherited from Object)
Public methodGetTypeGets the Type of the current instance.
(Inherited from Object)
Protected methodMemberwiseCloneCreates a shallow copy of the current Object.
(Inherited from Object)
Public methodReset 
Public methodToStringReturns a string that represents the current object.
(Inherited from Object)
Public methodUpdate Advances the simulation state and sends updated car positions to all connected clients based on the provided match data.
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Events
Fields
Extension Methods
 NameDescription
Public Extension MethodMethodInvoke Calls the object method by name.
(Defined by ObjectEx)
Public Extension MethodPropertyGet Gets the value of the object property by name.
(Defined by ObjectEx)
Public Extension MethodPropertyGetT Gets the value of the object property by name.
(Defined by ObjectEx)
Public Extension MethodPropertySet Sets the value of the object property by name.
(Defined by ObjectEx)
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See Also