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FixtureCollection Class

Inheritance Hierarchy
SystemObject
  Internal.tainicom.Aether.Physics2D.DynamicsFixtureCollection

Namespace:  Internal.tainicom.Aether.Physics2D.Dynamics
Assembly:  NeoAxis.Core (in NeoAxis.Core.dll) Version: 2024.1.1.0 (2024.1.1.0)
Syntax
C#
public class FixtureCollection : IEnumerable<Fixture>, 
	IEnumerable, ICollection<Fixture>, IList<Fixture>

The FixtureCollection type exposes the following members.

Constructors
  NameDescription
Public methodFixtureCollection
Initializes a new instance of the FixtureCollection class
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Properties
  NameDescription
Public propertyCount
Public propertyIsReadOnly
Public propertyItem
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Methods
  NameDescription
Public methodContains
Public methodCopyTo
Public methodEquals
Determines whether the specified object is equal to the current object.
(Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetEnumerator
Public methodGetHashCode
Serves as the default hash function.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Public methodIndexOf
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
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Extension Methods
See Also