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PathManager Class

An easy to use manager for creating paths.
Inheritance Hierarchy
SystemObject
  Internal.tainicom.Aether.Physics2D.CommonPathManager

Namespace:  Internal.tainicom.Aether.Physics2D.Common
Assembly:  NeoAxis.Core (in NeoAxis.Core.dll) Version: 2024.1.1.0 (2024.1.1.0)
Syntax
C#
public static class PathManager

The PathManager type exposes the following members.

Methods
  NameDescription
Public methodStatic memberAttachBodiesWithRevoluteJoint
Attaches the bodies with revolute joints.
Public methodStatic memberConvertPathToEdges
Convert a path into a set of edges and attaches them to the specified body. Note: use only for static edges.
Public methodStatic memberConvertPathToPolygon
Convert a closed path into a polygon. Convex decomposition is automatically performed.
Public methodStatic memberEvenlyDistributeShapesAlongPath(World, Path, Shape, BodyType, Int32, Object)
Duplicates the given Body along the given path for approximatly the given copies.
Public methodStatic memberEvenlyDistributeShapesAlongPath(World, Path, IEnumerableShape, BodyType, Int32, Object)
Duplicates the given Body along the given path for approximatly the given copies.
Public methodStatic memberMoveBodyOnPath
Moves the given body along the defined path.
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See Also