Ray Class |
Namespace: Internal.Net3dBool
public class Ray
The Ray type exposes the following members.
| Name | Description | |
|---|---|---|
| Ray(Ray) | Initializes a new instance of the Ray class | |
| Ray(Vector3, Vector3, Double, Double, IntersectionType) | Initializes a new instance of the Ray class |
| Name | Description | |
|---|---|---|
| Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
| Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
| GetHashCode | Serves as the default hash function. (Inherited from Object.) | |
| GetType | Gets the Type of the current instance. (Inherited from Object.) | |
| Intersection | ||
| MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
| ToString | Returns a string that represents the current object. (Inherited from Object.) |
| Name | Description | |
|---|---|---|
| directionNormal | ||
| intersectionType | ||
| isShadowRay | ||
| maxDistanceToConsider | ||
| minDistanceToConsider | ||
| oneOverDirection | ||
| origin | ||
| sameSurfaceOffset | ||
| sign |
| Name | Description | |
|---|---|---|
| MethodInvoke |
Calls the object method by name.
(Defined by ObjectEx.) | |
| PropertyGet(String, Object, Boolean) | Overloaded.
Gets the value of the object property by name.
(Defined by ObjectEx.) | |
| PropertyGetT(String, Object, Boolean) | Overloaded.
Gets the value of the object property by name.
(Defined by ObjectEx.) | |
| PropertySet |
Sets the value of the object property by name.
(Defined by ObjectEx.) |