FbxGeometryConverter Class |
Inheritance Hierarchy Namespace: Internal.FbxAssembly: NeoAxis.Core.Editor (in NeoAxis.Core.Editor.dll) Version: 2026.2.1.0 (2026.2.1.0)
Syntaxpublic class FbxGeometryConverter : IDisposable
The FbxGeometryConverter type exposes the following members.
Constructors
Methods| | Name | Description |
|---|
 | ComputeEdgeSmoothingFromNormals | |
 | ComputeEdgeSmoothingFromPolygonSmoothing(FbxMesh) | |
 | ComputeEdgeSmoothingFromPolygonSmoothing(FbxMesh, Int32) | |
 | ComputeGeometryControlPointsWeightedMapping(FbxGeometry, FbxGeometry, FbxWeightedMapping) | |
 | ComputeGeometryControlPointsWeightedMapping(FbxGeometry, FbxGeometry, FbxWeightedMapping, Boolean) | |
 | ComputePolygonSmoothingFromEdgeSmoothing(FbxMesh) | |
 | ComputePolygonSmoothingFromEdgeSmoothing(FbxMesh, Int32) | |
 | ConvertNurbsSurfaceToNurbs | |
 | ConvertNurbsSurfaceToNurbsInPlace | |
 | ConvertNurbsToNurbsSurface | |
 | ConvertNurbsToNurbsSurfaceInPlace | |
 | ConvertPatchToNurbs | |
 | ConvertPatchToNurbsInPlace | |
 | ConvertPatchToNurbsSurface | |
 | ConvertPatchToNurbsSurfaceInPlace | |
 | Dispose | Releases all resources used by the FbxGeometryConverter |
 | EmulateNormalsByPolygonVertex | |
 | Equals | Determines whether the specified object is equal to the current object. (Inherited from Object) |
 | Finalize | (Overrides ObjectFinalize) |
 | FlipNurbs | |
 | FlipNurbsSurface | |
 | GetHashCode | Serves as the default hash function. (Inherited from Object) |
 | GetType | Gets the Type of the current instance. (Inherited from Object) |
 | MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object) |
 | MergeMeshes | |
 | RecenterSceneToWorldCenter | |
 | RemoveBadPolygonsFromMeshes(FbxScene) | |
 | RemoveBadPolygonsFromMeshes(FbxScene, SWIGTYPE_p_FbxArrayT_FbxNode_p_t) | |
 | SplitMeshesPerMaterial | |
 | SplitMeshPerMaterial | |
 | ToString | Returns a string that represents the current object. (Inherited from Object) |
 | Triangulate(FbxNodeAttribute, Boolean) | |
 | Triangulate(FbxScene, Boolean) | |
 | Triangulate(FbxNodeAttribute, Boolean, Boolean) | |
 | Triangulate(FbxScene, Boolean, Boolean) | |
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Fields
Extension Methods
See Also