Ai |
public struct AiNode
The AiNode type exposes the following members.
| Name | Description | |
|---|---|---|
| Equals | Indicates whether this instance and a specified object are equal. (Inherited from ValueType) | |
| GetHashCode | Returns the hash code for this instance. (Inherited from ValueType) | |
| GetType | Gets the Type of the current instance. (Inherited from Object) | |
| ToString | Returns the fully qualified type name of this instance. (Inherited from ValueType) |
| Name | Description | |
|---|---|---|
| Children | aiNode**, array of nodes this node owns. | |
| Meshes | unsigned int*, array of mesh indices. | |
| MetaData | aiMetadata*, pointer to a metadata container. May be NULL, if an importer doesn't document metadata then it doesn't write any. | |
| Name | Name of the node. | |
| NumChildren | Number of children the node owns. | |
| NumMeshes | Number of meshes referenced by this node. | |
| Parent | aiNode*, node's parent. | |
| Transformation | Node's transform relative to its parent. |
| Name | Description | |
|---|---|---|
| MethodInvoke |
Calls the object method by name.
(Defined by ObjectEx) | |
| PropertyGet |
Gets the value of the object property by name.
(Defined by ObjectEx) | |
| PropertyGetT |
Gets the value of the object property by name.
(Defined by ObjectEx) | |
| PropertySet |
Sets the value of the object property by name.
(Defined by ObjectEx) |