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AiMemoryInfo Structure

Represents the memory requirements for the different components of an imported scene. All sizes in in bytes.
Inheritance Hierarchy
SystemObject
  SystemValueType
    Internal.Assimp.UnmanagedAiMemoryInfo

Namespace: Internal.Assimp.Unmanaged
Assembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.2.1.0 (2026.2.1.0)
Syntax
C#
public struct AiMemoryInfo

The AiMemoryInfo type exposes the following members.

Methods
 NameDescription
Public methodEqualsIndicates whether this instance and a specified object are equal.
(Inherited from ValueType)
Public methodGetHashCodeReturns the hash code for this instance.
(Inherited from ValueType)
Public methodGetTypeGets the Type of the current instance.
(Inherited from Object)
Public methodToStringReturns the fully qualified type name of this instance.
(Inherited from ValueType)
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Fields
 NameDescription
Public fieldAnimations Size of the storage allocated for animation data, in bytes.
Public fieldCameras Size of the storage allocated for camera data, in bytes.
Public fieldLights Size of the storage allocated for light data, in bytes.
Public fieldMaterials Size of the storage allocated for material data, in bytes.
Public fieldMeshes Size of the storage allocated for mesh data, in bytes.
Public fieldNodes Size of the storage allocated for node data, in bytes.
Public fieldTextures Size of the storage allocated for texture data, in bytes.
Public fieldTotal Total storage allocated for the imported scene, in bytes.
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Extension Methods
 NameDescription
Public Extension MethodMethodInvoke Calls the object method by name.
(Defined by ObjectEx)
Public Extension MethodPropertyGet Gets the value of the object property by name.
(Defined by ObjectEx)
Public Extension MethodPropertyGetT Gets the value of the object property by name.
(Defined by ObjectEx)
Public Extension MethodPropertySet Sets the value of the object property by name.
(Defined by ObjectEx)
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See Also