Ai |
public struct AiAnimation
The AiAnimation type exposes the following members.
| Name | Description | |
|---|---|---|
| Equals | Indicates whether this instance and a specified object are equal. (Inherited from ValueType) | |
| GetHashCode | Returns the hash code for this instance. (Inherited from ValueType) | |
| GetType | Gets the Type of the current instance. (Inherited from Object) | |
| ToString | Returns the fully qualified type name of this instance. (Inherited from ValueType) |
| Name | Description | |
|---|---|---|
| Channels | aiNodeAnim**, node animation channels. Each channel affects a single node. | |
| Duration | Duration of the animation in ticks. | |
| MeshChannels | aiMeshAnim**, mesh animation channels. Each channel affects a single mesh. | |
| MeshMorphChannels | aiMeshMorphAnim**, mesh morph animation channels. Each channel affects a single mesh. | |
| Name | Name of the animation. | |
| NumChannels | Number of bone animation channels, each channel affects a single node. | |
| NumMeshChannels | Number of mesh animation channels. Each channel affects a single mesh and defines vertex-based animation. | |
| NumMeshMorphChannels | Number of mesh morph animation channels. Each channel affects a single mesh and defines morphing animation. | |
| TicksPerSecond | Ticks per second, 0 if not specified in imported file. |
| Name | Description | |
|---|---|---|
| MethodInvoke |
Calls the object method by name.
(Defined by ObjectEx) | |
| PropertyGet |
Gets the value of the object property by name.
(Defined by ObjectEx) | |
| PropertyGetT |
Gets the value of the object property by name.
(Defined by ObjectEx) | |
| PropertySet |
Sets the value of the object property by name.
(Defined by ObjectEx) |