Mesh |
The MeshAnimationChannel type exposes the following members.
| Name | Description | |
|---|---|---|
| HasMeshKeys | Gets if this animation channel has mesh keys - this should always be true. | |
| MeshKeyCount | Gets the number of meshkeys in this animation channel. There will always be at least one key. | |
| MeshKeys | Gets the mesh keyframes of the animation. This should not be null. | |
| MeshName | Gets or sets the name of the mesh to be animated. Empty strings are not allowed, animation meshes need to be named (not necessarily uniquely, the name can basically serve as a wildcard to select a group of meshes with similar animation setup). |