Click or drag to resize

MeshAnimationChannel Properties

The MeshAnimationChannel type exposes the following members.

Properties
 NameDescription
Public propertyHasMeshKeys Gets if this animation channel has mesh keys - this should always be true.
Public propertyMeshKeyCount Gets the number of meshkeys in this animation channel. There will always be at least one key.
Public propertyMeshKeys Gets the mesh keyframes of the animation. This should not be null.
Public propertyMeshName Gets or sets the name of the mesh to be animated. Empty strings are not allowed, animation meshes need to be named (not necessarily uniquely, the name can basically serve as a wildcard to select a group of meshes with similar animation setup).
Top
See Also