Camera Properties |
The Camera type exposes the following members.
| Name | Description | |
|---|---|---|
| AspectRatio | Gets or sets the screen aspect ratio. This is the ratio between the width and height of the screen. Typical values are 4/3, 1/2, or 1/1. This value is 0 if the aspect ratio is not defined in the source file. The default value is zero. | |
| ClipPlaneFar | Gets or sets the distance of the far clipping plane from the camera. The far clippling plane must be further than the near clippling plane. The default value is 1000.0f. The ratio between the near and far plane should not be too large (between 1000 - 10000 should be ok) to avoid floating-point inaccuracies which can lead to z-fighting. | |
| ClipPlaneNear | Gets or sets the distance of the near clipping plane from the camera. The value may not be 0.0f for arithmetic reasons to prevent a division through zero. The default value is 0.1f; | |
| Direction | Gets or sets the viewing direction of the camera, relative to the coordinate space defined by the corresponding node. The default value is 0|0|1. | |
| FieldOfview | Gets or sets the half horizontal field of view angle, in radians. The FoV angle is the angle between the center line of the screen and the left or right border. The default value is 1/4PI. | |
| Name | Gets or sets the name of the camera. This corresponds to a node in the scenegraph with the same name. This node specifies the position of the camera in the scene hierarchy and can be animated. | |
| Position | Gets or sets the position of the camera relative to the coordinate space defined by the corresponding node. THe default value is 0|0|0. | |
| Up | Gets or sets the 'up' vector of the camera, relative to the coordinate space defined by the corresponding node. The 'right' vector of the camera is the cross product of the up and direction vectors. The default value is 0|1|0. | |
| ViewMatrix | Gets a right-handed view matrix. |