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NodeAnimationChannelPreState Property

Gets or sets how the animation behaves before the first key is encountered. By default the original transformation matrix of the affected node is used.

Namespace: Internal.Assimp
Assembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.2.1.0 (2026.2.1.0)
Syntax
C#
public AnimationBehaviour PreState { get; set; }

Property Value

AnimationBehaviour
See Also