Encoder Methods |
The Encoder type exposes the following members.
| Name | Description | |
|---|---|---|
| Discard |
Discards all previously set state for the draw call.
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| Dispatch(UInt16, Program, IndirectBuffer, Int32, Int32, DiscardFlags) |
Dispatches an indirect compute job.
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| Dispatch(UInt16, Program, Int32, Int32, Int32, DiscardFlags) |
Dispatches a compute job.
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| Dispose |
Finishes submission of commands from this encoder.
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| Equals(Object) |
Determines whether the specified Object is equal to this instance.
(Overrides ValueTypeEquals(Object).) | |
| Equals(Encoder) |
Determines whether the specified object is equal to this instance.
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| GetHashCode |
Returns a hash code for this instance.
(Overrides ValueTypeGetHashCode.) | |
| GetType | Gets the Type of the current instance. (Inherited from Object.) | |
| SetComputeBuffer(Byte, DynamicIndexBuffer, ComputeBufferAccess) |
Sets a dynamic index buffer as a compute resource.
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| SetComputeBuffer(Byte, DynamicVertexBuffer, ComputeBufferAccess) |
Sets a dynamic vertex buffer as a compute resource.
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| SetComputeBuffer(Byte, IndexBuffer, ComputeBufferAccess) |
Sets an index buffer as a compute resource.
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| SetComputeBuffer(Byte, IndirectBuffer, ComputeBufferAccess) |
Sets an indirect buffer as a compute resource.
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| SetComputeBuffer(Byte, VertexBuffer, ComputeBufferAccess) |
Sets a verterx buffer as a compute resource.
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| SetComputeImage |
Sets a texture mip as a compute image.
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| SetDebugMarker |
Sets a marker that can be used for debugging purposes.
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| SetIndexBuffer(DynamicIndexBuffer) |
Sets the index buffer to use for drawing primitives.
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| SetIndexBuffer(IndexBuffer) |
Sets the index buffer to use for drawing primitives.
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| SetIndexBuffer(TransientIndexBuffer) |
Sets the index buffer to use for drawing primitives.
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| SetIndexBuffer(DynamicIndexBuffer, Int32, Int32) |
Sets the index buffer to use for drawing primitives.
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| SetIndexBuffer(IndexBuffer, Int32, Int32) |
Sets the index buffer to use for drawing primitives.
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| SetIndexBuffer(TransientIndexBuffer, Int32, Int32) |
Sets the index buffer to use for drawing primitives.
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| SetInstanceDataBuffer(DynamicVertexBuffer, Int32, Int32) |
Sets instance data to use for drawing primitives.
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| SetInstanceDataBuffer(InstanceDataBuffer, Int32, Int32) |
Sets instance data to use for drawing primitives.
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| SetInstanceDataBuffer(VertexBuffer, Int32, Int32) |
Sets instance data to use for drawing primitives.
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| SetRenderState(RenderState) |
Set rendering states used to draw primitives.
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| SetRenderState(RenderState, Int32) |
Set rendering states used to draw primitives.
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| SetScissor(Int32) |
Sets a scissor rectangle from the cache.
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| SetScissor(Int32, Int32, Int32, Int32) |
Sets the scissor rectangle to use for clipping primitives.
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| SetStencil(StencilFlags) |
Sets stencil test state.
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| SetStencil(StencilFlags, StencilFlags) |
Sets stencil test state.
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| SetTexture(Byte, Uniform, Texture) |
Sets a texture to use for drawing primitives.
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| SetTexture(Byte, Uniform, Texture, TextureFlags) |
Sets a texture to use for drawing primitives.
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| SetTransform(Int32, Int32) |
Sets a model transform from the cache.
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| SetTransform(Single*, Int32) |
Sets the model transform to use for drawing primitives.
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| SetUniform(Uniform, IntPtr, Int32) |
Sets the value of a uniform parameter.
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| SetUniform(Uniform, Single, Int32) |
Sets the value of a uniform parameter.
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| SetUniform(Uniform, Void*, Int32) |
Sets the value of a uniform parameter.
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| SetVertexBuffer(Int32, DynamicVertexBuffer) |
Sets the vertex buffer to use for drawing primitives.
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| SetVertexBuffer(Int32, TransientVertexBuffer) |
Sets the vertex buffer to use for drawing primitives.
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| SetVertexBuffer(Int32, VertexBuffer) |
Sets the vertex buffer to use for drawing primitives.
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| SetVertexBuffer(Int32, DynamicVertexBuffer, Int32, Int32) |
Sets the vertex buffer to use for drawing primitives.
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| SetVertexBuffer(Int32, TransientVertexBuffer, Int32, Int32) |
Sets the vertex buffer to use for drawing primitives.
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| SetVertexBuffer(Int32, VertexBuffer, Int32, Int32) |
Sets the vertex buffer to use for drawing primitives.
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| SetVertexCount |
Sets the number of auto-generated vertices for use with gl_VertexID.
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| Submit(UInt16, Program, Int32, DiscardFlags) |
Submits the current batch of primitives for rendering.
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| Submit(UInt16, Program, OcclusionQuery, Int32, DiscardFlags) |
Submits the current batch of primitives for rendering.
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| Submit(UInt16, Program, IndirectBuffer, Int32, Int32, Int32, DiscardFlags) |
Submits an indirect batch of drawing commands to be used for rendering.
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| ToString |
Returns a String that represents this instance.
(Overrides ValueTypeToString.) | |
| Touch |
Marks a view as "touched", ensuring that its background is cleared even if nothing is rendered.
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| Name | Description | |
|---|---|---|
| MethodInvoke |
Calls the object method by name.
(Defined by ObjectEx.) | |
| PropertyGet(String, Object, Boolean) | Overloaded.
Gets the value of the object property by name.
(Defined by ObjectEx.) | |
| PropertyGetT(String, Object, Boolean) | Overloaded.
Gets the value of the object property by name.
(Defined by ObjectEx.) | |
| PropertySet |
Sets the value of the object property by name.
(Defined by ObjectEx.) |