SceneEditorCalculateCreateObjectPositionUnderCursor Method |
Namespace: NeoAxis.EditorAssembly: NeoAxis.Core.Editor (in NeoAxis.Core.Editor.dll) Version: 2026.1.1.0 (2026.1.1.0)
Syntaxpublic (bool found, Vector3 position, Vector3F normal, ObjectInSpace collidedWith) CalculateCreateObjectPositionUnderCursor(
Viewport viewport,
ObjectInSpace objectInSpace = null,
Vector2? overrideMouse = null,
Ray? overrideRay = null,
bool allowSnap = true
)
Parameters
- viewport Viewport
-
- objectInSpace ObjectInSpace (Optional)
-
- overrideMouse NullableVector2 (Optional)
-
- overrideRay NullableRay (Optional)
-
- allowSnap Boolean (Optional)
-
Return Value
ValueTupleBoolean,
Vector3,
Vector3F,
ObjectInSpace
See Also