| SceneEditorCalculateCreateObjectPositionUnderCursor Method | 
Namespace: NeoAxis.Editor
 Syntax
Syntaxpublic () CalculateCreateObjectPositionUnderCursor( sbyte viewport, bool objectInSpace = null, Vector3 overrideMouse = null, Vector3F overrideRay = null, ObjectInSpace allowSnap = true )
 See Also
See Also