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SceneEditorCalculateCreateObjectPositionUnderCursor Method


Namespace: NeoAxis.Editor
Assembly: NeoAxis.Core.Editor (in NeoAxis.Core.Editor.dll) Version: 2026.1.1.0 (2026.1.1.0)
Syntax
C#
public (bool found, Vector3 position, Vector3F normal, ObjectInSpace collidedWith) CalculateCreateObjectPositionUnderCursor(
	Viewport viewport,
	ObjectInSpace objectInSpace = null,
	Vector2? overrideMouse = null,
	Ray? overrideRay = null,
	bool allowSnap = true
)

Parameters

viewport  Viewport
 
objectInSpace  ObjectInSpace  (Optional)
 
overrideMouse  NullableVector2  (Optional)
 
overrideRay  NullableRay  (Optional)
 
allowSnap  Boolean  (Optional)
 

Return Value

ValueTupleBoolean, Vector3, Vector3F, ObjectInSpace
See Also