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GearJoint Constructor

Requires two existing revolute or prismatic joints (any combination will work). The provided joints must attach a dynamic body to a static body.

Namespace:  Internal.tainicom.Aether.Physics2D.Dynamics.Joints
Assembly:  NeoAxis.Core (in NeoAxis.Core.dll) Version: 2024.1.1.0 (2024.1.1.0)
Syntax
See Also