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BodyApplyLinearImpulse Method (Vector2, Vector2)

Apply an impulse at a point. This immediately modifies the velocity. It also modifies the angular velocity if the point of application is not at the center of mass. This wakes up the body.

Namespace:  Internal.tainicom.Aether.Physics2D.Dynamics
Assembly:  NeoAxis.Core (in NeoAxis.Core.dll) Version: 2024.1.1.0 (2024.1.1.0)
Syntax
C#
public void ApplyLinearImpulse(
	Vector2 impulse,
	Vector2 point
)

Parameters

impulse
Type: Internal.tainicom.Aether.Physics2D.CommonVector2
The world impulse vector, usually in N-seconds or kg-m/s.
point
Type: Internal.tainicom.Aether.Physics2D.CommonVector2
The world position of the point of application.
See Also