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CuttingToolsCut Method

This is a high-level function to cuts fixtures inside the given world, using the start and end points. Note: We don't support cutting when the start or end is inside a shape.

Namespace: Internal.Physics2D.Common.PolygonManipulation
Assembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.2.1.0 (2026.2.1.0)
Syntax
C#
public static bool Cut(
	World world,
	Vector2 start,
	Vector2 end
)

Parameters

world  World
The world.
start  Vector2
The startpoint.
end  Vector2
The endpoint.

Return Value

Boolean
True if the cut was performed.
See Also