This is a high-level function to cuts fixtures inside the given world, using the start and end points.
Note: We don't support cutting when the start or end is inside a shape.
Namespace: Internal.Physics2D.Common.PolygonManipulationAssembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.2.1.0 (2026.2.1.0)
Syntaxpublic static bool Cut(
World world,
Vector2 start,
Vector2 end
)
Parameters
- world World
- The world.
- start Vector2
- The startpoint.
- end Vector2
- The endpoint.
Return Value
BooleanTrue if the cut was performed.
See Also