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ContactManager Fields

The ContactManager type exposes the following members.

Fields
  NameDescription
Public fieldBeginContact
Fires when a contact is created
Public fieldBroadPhase
Public fieldCollideMultithreadThreshold
A threshold for activating multiple cores to solve Collide. An World with a contact count above this threshold will use multiple threads to solve Collide. A value of 0 will always use multithreading. A value of (int.MaxValue) will never use multithreading. Typical values are {128 or 256}.
Public fieldContactFilter
The filter used by the contact manager.
Public fieldContactList
Public fieldEndContact
Fires when a contact is deleted
Public fieldOnBroadphaseCollision
Fires when the broadphase detects that two Fixtures are close to each other.
Public fieldPositionConstraintsMultithreadThreshold
A threshold for activating multiple cores to solve PositionConstraints. An Island with a contact count above this threshold will use multiple threads to solve PositionConstraints. A value of 0 will always use multithreading. A value of (int.MaxValue) will never use multithreading. Typical values are {128 or 256}.
Public fieldPostSolve
Fires after the solver has run
Public fieldPreSolve
Fires before the solver runs
Public fieldVelocityConstraintsMultithreadThreshold
A threshold for activating multiple cores to solve VelocityConstraints. An Island with a contact count above this threshold will use multiple threads to solve VelocityConstraints. A value of 0 will always use multithreading. A value of (int.MaxValue) will never use multithreading. Typical values are {128 or 256}.
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