RenderState Fields |
The RenderState type exposes the following members.
| Name | Description | |
|---|---|---|
| BlendAdd |
Predefined blend effect: additive blending.
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| BlendAlpha |
Predefined blend effect: alpha blending.
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| BlendAlphaToCoverage |
Enable alpha to coverage blending.
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| BlendDarken |
Predefined blend effect: "darken" blending.
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| BlendDestinationAlpha |
Use the destination pixel alpha as an input to a blend equation.
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| BlendDestinationColor |
Use the destination pixel color as an input to a blend equation.
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| BlendEquationAdd |
Blend equation: A + B
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| BlendEquationMax |
Blend equation: max(a, b)
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| BlendEquationMin |
Blend equation: min(a, b)
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| BlendEquationReverseSub |
Blend equation: A - B
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| BlendEquationSub |
Blend equation: B - A
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| BlendFactor |
Use an application supplied blending factor as an input to a blend equation.
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| BlendIndependent |
Enable independent blending of simultaenous render targets.
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| BlendInverseDestinationAlpha |
Use one minus the destination pixel alpha as an input to a blend equation.
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| BlendInverseDestinationColor |
Use one minus the destination pixel color as an input to a blend equation.
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| BlendInverseFactor |
Use one minus an application supplied blending factor as an input to a blend equation.
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| BlendInverseSourceAlpha |
Use one minus the source pixel alpha as an input to a blend equation.
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| BlendInverseSourceColor |
Use one minus the source pixel color as an input to a blend equation.
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| BlendLighten |
Predefined blend effect: "lighten" blending.
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| BlendLinearBurn |
Predefined blend effect: "linear burn" blending.
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| BlendMultiply |
Predefined blend effect: multiplicative blending.
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| BlendNormal |
Predefined blend effect: normal blending based on alpha.
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| BlendOne |
Use a value of 1 as an input to a blend equation.
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| BlendScreen |
Predefined blend effect: "screen" blending.
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| BlendSourceAlpha |
Use the source pixel alpha as an input to a blend equation.
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| BlendSourceAlphaSaturate |
Use the source pixel alpha (saturated) as an input to a blend equation.
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| BlendSourceColor |
Use the source pixel color as an input to a blend equation.
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| BlendZero |
Use a value of 0 as an input to a blend equation.
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| ConservativeRasterization |
Enable conservative rasterization.
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| CullClockwise |
Perform culling of clockwise faces.
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| CullCounterclockwise |
Perform culling of counter-clockwise faces.
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| Default |
Provides a set of sane defaults.
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| DepthTestAlways |
Always pass the depth test.
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| DepthTestEqual |
Pass the depth test if both values are equal.
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| DepthTestGreater |
Use a "greater than" comparison to pass the depth test.
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| DepthTestGreaterEqual |
Use a "greater than or equal to" comparison to pass the depth test.
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| DepthTestLess |
Use a "less than" comparison to pass the depth test.
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| DepthTestLessEqual |
Use a "less than or equal to" comparison to pass the depth test.
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| DepthTestNever |
Never pass the depth test.
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| DepthTestNotEqual |
Pass the depth test if both values are not equal.
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| LineAA |
Enable line antialiasing.
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| Multisampling |
Enable multisampling.
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| NoCulling |
Don't perform culling of back faces.
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| None |
No state bits set.
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| PrimitiveLines |
Primitive topology: line list.
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| PrimitiveLineStrip |
Primitive topology: line strip.
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| PrimitivePoints |
Primitive topology: point list.
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| PrimitiveTriangles |
Primitive topology: triangle list.
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| PrimitiveTriangleStrip |
Primitive topology: triangle strip.
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| WriteA |
Enable writing alpha data to the framebuffer.
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| WriteB |
Enable writing the Blue color channel to the framebuffer.
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| WriteG |
Enable writing the Green color channel to the framebuffer.
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| WriteR |
Enable writing the Red color channel to the framebuffer.
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| WriteRGB |
Enable writing all three color channels to the framebuffer.
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| WriteZ |
Enable writing to the depth buffer.
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