LiteNetManagerUpdateTime Field |
Library logic update and send period in milliseconds
Lowest values in Windows doesn't change much because of Thread.Sleep precision
To more frequent sends (or sends tied to your game logic) use
TriggerUpdate Namespace: LiteNetLibAssembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.2.1.0 (2026.2.1.0)
Syntax
See Also