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LiteNetManagerUpdateTime Field

Library logic update and send period in milliseconds Lowest values in Windows doesn't change much because of Thread.Sleep precision To more frequent sends (or sends tied to your game logic) use TriggerUpdate

Namespace: LiteNetLib
Assembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.2.1.0 (2026.2.1.0)
Syntax
C#
public int UpdateTime

Field Value

Int32
See Also