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Useful Tools

Modifying NeoAxis EngineManual / Useful ToolsSamples and Tutorials

Useful Tools

Contents
Free tools

These free tools can be useful in creating and optimizing your projects.

Name Description Website
Notepad++ Advanced text editor with syntax highlighting and code formatting. Notepad++
GIMP Powerful image editing software with extensive features. GIMP
Blender 3D creation suite for modeling, animation, and rendering. Blender
LibreOffice Free office suite with word processing, spreadsheets, and more. LibreOffice
FileZilla FTP solution for easy and secure file transfer. FileZilla
FreeFileSync Folder comparison and synchronization tool. FreeFileSync
File Converter A tool to convert images using the context menu of Windows Explorer. File Converter
TaskBar Hider Utility to hide the Windows taskbar for a cleaner desktop. TaskBar Hider
Greenfish Icon Editor Pro A tool to create icons, cursors, animations, and icon libraries. Greenfish Icon Editor Pro
Import from external tools

Here you can learn how to better import content from third-party tools.

Blender

The best format is "GLTF + separate" to import from Blender. Read more about Import.

Sketchfab

NeoAxis has built-in Sketchfab support, use Stores Window to download content.

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Mixamo

Importing from Mixamo is simple.

  • Export to FBX from mixamo.com.
  • In some cases need to rotate the model counterclockwise so that the X-axis is forward, Z-axis is up. Set in the import Rotation.Angles = "0 0 -90" or Rotation = "0 0 0.707106781186548 0.707106781186548".
  • Disable LODs or LOD Voxels parameter.
  • To copy additional animations, need to import 3D model with a new animation to another place. Next, copy an animation track and an animation from the imported file to your actual model. Rename the track and the animation. Configure a reference from the animation to the track.

You can use already imported characters from Mixamo from the Store.

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Reallusion Character Creator
  • Export to FBX from Character Creator. Target Tool Preset can be stayed "Maya", that is by default.
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  • In some cases need to rotate the model counterclockwise so that the X-axis is forward, Z-axis is up. Set in the import Rotation.Angles = "0 0 -90" or Rotation = "0 0 0.707106781186548 0.707106781186548".
Screenshot999999999999999999999999213 2.png
  • Disable LODs or LOD Voxels parameter.
  • Additional material settings may be required by means Material Editor. In this case, the material Blend Mode has been changed to Masked (transparency) and an opacity texture has been added.
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After that, the character began to display correctly.

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  • It is possible to copy additional animations to an already imported model. For that is need to import 3D model with a new animation to another place. Next, copy an animation track and an animation from the imported file to your actual model. Rename the track and the animation. Configure a reference from the animation to the track.
Daz 3D

Importing from DAZ 3D is same as import from Character Creator described above. Need to use FBX format.

Photoshop

You can directly use PSD files for textures without having to convert them to another format.

The engine automatically creates optimized compressed DDS textures if it makes sense, but in some cases you need to specify the texture type.

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See also
Modifying NeoAxis EngineSamples and Tutorials