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Scene Editor


Scene editor is designed for performing various operations in 3D space.

Creating a new scene

Scene can be created via creating corresponding resource. Read more about resource creation. When scene is being created, one can pick basic template, so the initial scene would be prefilled with some objects, like skybox or several light sources.

Editing objects

Scene editor has several instruments for objects editing. There is "Scene editor" tab in the ribbon, where additional instruments can be found. This tab will be described below. One also can edit objects through Objects Window or Settings Window. These windows can be used to edit any other kind of resources as well.

Creating a new object

The easiest way to create an object is through Resources Window. Just pick desired object and drag it to the scene.

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Another way to create an object is to use context menu.

Editing position

Once an object is selected, it can be moved with Transfom Tool instrument. With this tool one can translate, rotate, or scale the objects.

Screenshot999999175 2.png

Transform tool regime can be switched by clicking on the corresponding icon in the ribbon, or via pressing R, T, Y, U keys.

Screenshot999999175 3.png
Name Description
Ribbon Select.png
Switches the control mode of the selected objects to the Selection mode which allows to select objects only, without the possibility of their transformation.
Screenshot999999174 2.png
Ribbon Move.png
Switches the control mode of the selected objects to the Move mode which allows to control the position of the objects.
Screenshot999999175 5.png
Ribbon Rotate.png
Switches the control mode of selected objects to the Rotation mode which allows to control the orientation of objects. When one object is selected then that object rotates. When a group of objects is selected then the rotation occurs around a central point among all selected objects.
Screenshot999999176 2.png
Ribbon Scale.png
Switches the control mode of the selected objects to the Scaling mode which allows to control the scale of objects.
Screenshot999999177 2.png
Ribbon Local.png
Switches the control mode of the selected objects to the Transformation mode using the local coordinate system instead of the global one. The local coordinate system is based on the space of the object.
Ribbon tab

When scene editor is activated, "Scene Editor" tab appears in the ribbon. This tab has some additional tools for scene editing.

Screenshot999999155 2.png
Name Description
Screenshot999999155 3.png
Allows to configure whether to display various additional data in the scene.
Screenshot999999156 2.png
Screenshot999999155 4.png
Align selected objects positions along all three axes. Alignment step can be configured in Project Settings.
Screenshot999999155 5.png
Align selected objects positions along X axis.
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Align selected objects positions along Y axis.
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Align selected objects positions along Z axis.
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Adds physical body to selected objects.
Screenshot999999157 2.png
Screenshot999999158 2.png
Removes physical body from selected objects.
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Attaches one object to another. This button can't be pressed unless two or more objects are selected.
Screenshot999999158 4.png
Detaches selected objects between each other.
Name Description
Q, W, E, A, S, DMove camera.
R, T, Y, UChange mode of the transform tool.
Ctrl + CCopy a object to a clipboard.
Ctrl + XCopy a object to a clipboard for later transfer.
Ctrl + VPaste a object from a clipboard.
DelDelete selected objects.
Scene properties

Scene properties can be found at its page.

See also