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The background construct around the scene.

To configure, you need to specify the HDR, EXR file or prepared cubemap image in the Cubemap property.

There is a tool for automatically downloading and processing HDR files from the link. Under the properties there is a field in which a link to the HDR file can be specified. After specifying, click the Import button. There is a huge library of free textures on the Internet where you can find almost any environment for your project -

Name Description
Cubemap The texture used by the skybox.
Rotation The horizontal rotation of the skybox.
Stretch Vertical stretch multiplier.
Multiplier A skybox color multiplier.
Affect Lighting Whether to affect to ambient lighting.
Lighting Cubemap The texture used for the reflection. When it is null, the specified cubemap at Cubemap property is used for lighting.
Lighting Cubemap Rotation The horizontal rotation of the lighting cubemap.
Lighting Multiplier A skybox color multiplier that affects ambient lighting.
Always Use Processed Cubemap Whether to use the processed cubemap for the background instead of the original image.
Allow Process Environment Cubemap Whether to allow processing the specified cubemap to 6-sided cubemap.
See also