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Rendering Pipeline Default

Paint LayerManual / Base Types / Scene common / Rendering Pipeline DefaultMesh

Rendering Pipeline Default

The default implementation of rendering pipeline.

Overview

Rendering pipeline is an object that processes incoming data for displaying. It includes rendering settings and a list of full-screen effects.

By default, there is a pipeline object in each scene with the name 'Rendering Pipeline'. To assign a pipeline to the scene, use the 'Rendering Pipeline' property.

Camera has the ability to override the scene pipeline using the 'Rendering Pipeline Override' property.

Properties
Name Description
Deferred Shading Enables the deffered shading.
Use Render Targets Enables using additional render targets during rendering the frame.
Instancing Whether to enable GPU instancing to reduce the number of draw calls.
Instancing Min Count The minimum number of objects to enable GPU instancing.
Instancing Max Count The maximum size of instancing buffer.
Instancing Transparent Whether to enable GPU instancing for transparent objects.
LODScale Specifies the distance multiplier when determining the level of detail.
LODRange Specifies the minimum and maximum levels of detail.
LODTransition Time Specifies the transition time between levels of detail.
Name Description
Debug Mode Specifies the debug mode.
Shadows Whether shadows are enabled.
Shadow Quality Specifies the quality of shadows.
Shadow Far Distance Rendering range of the shadows.
Shadow Intensity The intensity of the shadows.
Shadow Directional Light Max Count Maximum number of Directional Lights that can cast shadows.
Shadow Directional Light Texture Size The size of a shadow texture for Directional Lights.
Shadow Directional Light Cascades The number of cascades used for Directional Lights.
Shadow Directional Light Cascade Distribution Defines shadow cascades distribution for Directional Lights. The distance of the current cascade, multiplied by this value gives distance to the next cascade.
Shadow Directional Light Cascade Visualize Whether to visualize shadow cascades for Directional Lights.
Shadow Directional Light Extrusion Distance Maximum distance to camera where shadows from Directional Lights will be cast.
Shadow Point Light Max Count Maximum number of Point Lights, that can cast shadows.
Shadow Point Light Texture Size The size of a shadow texture for Point Lights.
Shadow Spotlight Max Count Maximum number of Spotlights, that can cast shadows.
Shadow Spotlight Texture Size The size of shadow texture for Spotlights.
Debug Draw Deferred Pass Whether to display objects that are rendered with deferred shading.
Debug Draw Forward Opaque Pass Whether to display opaque objects, that are drawn with forward rendering.
Debug Draw Forward Transparent Pass Whether to display transparent objects, that are drawn with forward rendering.
Debug Draw Layers Whether to display layers.
Debug Draw Decals Whether to display decals.
Debug Draw Simple3 DRenderer Whether to display various auxiliary geometry that is drawn with Simple 3D Renderer.
Debug Draw UI Whether to display UI elements.
See also
Paint LayerMesh